![]() Our theme song is “Crush” by Melt Channel, from the album Magic is Real. You can also join our discord channel at thegamezone.zone! ![]() PLUS, a huge announcement!Īs always you can support us on our patreon, and follow us on twitter and don’t forget to rate and review us on iTunes, and tell a friend about the show! If you want to send in questions send them to our ask box at /ask. Some scary stuff happened at Ubisoft Montreal, Twitch’s DMCA stuff is out of control, and the listeners send in some challenging material. Deep Down (free-to-play) The Playroom (free-to-play). ![]() John’s finished Control, while Rose has been revisiting some old Mega Man, 13 Sentinels has some excellent storytelling, Apex has some cool new content, Seraphine just gets worse, and Pokemon’s getting predatory. Now that most games are available digitally and the PS4 is overall easier to develop for than the. We’re running down Astro’s Playroom and its borderline masturbatory nature, Bugsnax, and the fact that Miles Morales is slightly better than PS4 Spidey. None of my criticisms are dealbreakers though and I’m happy with it, and excited to play my backlog of PS4 games with enhancements.The new consoles are finally here! Rose is feeling pessimistic about the new gen, but John’s relatively happy with his PS5 thus far. But it’s very responsive and fast: in the few games I’ve tried out load times are almost nonexistent! The controller has fancy new features but it remains to be seen how future games support them for now it’s noticeably heavier than the DualShock 4, and the sticks are positioned higher so it’s slightly less comfortable to hold for my hands. The UI is limited (no folders for game organisation, very frustrating) and hopefully will get patched soon. It’s bulky and oddly shaped, but just squeezes into my TV cabinet so it gets a pass. Since this is a tech demo for the system, here’s a quick review of the PS5 itself. Also, it’s a damn fine little 3D platformer which is very welcome by me. It’s a joyous parade of Sony’s history in gaming, culminating in a final boss battle with the T-Rex from the very earliest PSX demo. ![]() the GPU jungle, the SSD speedway) with a cheery techno-sci-fi coat of paint. On top of this, the aesthetics of the game heavily weave in the symbology of the controller’s face buttons, and the four worlds are charmingly themed after key components of each of the major consoles (eg. This room will fill out with console revisions, controllers, EyeToys, Move guns, microphone peripherals, etc., etc. There’s also a sort of explorable in-game museum, with a colourful mural illustrating the history of Sony’s console, bots fiddling with meaningful objects and technology, and the big collectibles of the game being giant versions of hardware items. Other cute bots populate this world, and you’ll often stumble across them dressed up and re-enacting classic PS characters and scenarios, from Crash Bandicoot to Locoroco, Ico to Horizon. It’s short and to the point, never outstaying its welcome.Īnother fun thing about Astro’s Playroom is its bold celebration of all things Playstation. These get old pretty fast but luckily nothing in the game takes very long. Gyro controls, swiping the little touch pad, the occasional half-press of the variable triggers. In half the levels, our hero Astro the adorable robot enters a vehicle or transformation of some kind, and the gimmicks come out. The vibrant colours on display and the haptic feedback of the controller make it feel all the more satisfying to experience. ININ Games, in partnership with Mebius., have brought another exceptional Shoot ‘Em Up (Shmup) experience to the PlayStation 4 (and PS5 via backward compatibility) that has already captivated gamers on Nintendo Switch: the amazing Rolling Gunner bundled with the fantastic Over Power DLC. Punch things, jump over things, collect things. Essentially it’s a 3D platformer and it’s fun and snappy at that mostly linear with the occasional mini-sandbox. It doesn’t feel half-baked though it’s a very competent and enjoyable game, even if the emphasis on controller functions makes it feel too gimmicky half the time. This is intended as a tech demo in the strict sense, as it shows off the new features of the system.
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